﻿capital = 285

oob = "AST_1936"
set_stability = 0.8
set_war_support = 0.3
# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1
	gw_artillery = 1
	interwar_antiair = 1
	gwtank = 1
	early_fighter = 1
	cv_early_fighter = 1
	cv_naval_bomber1 = 1
	naval_bomber1 = 1
	early_bomber = 1
	CAS1 = 1
	
	trench_warfare = 1
	fuel_silos = 1

	fleet_in_being = 1
}
if = {
	limit = {
		 has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		improved_ship_hull_cruiser = 1
		basic_cruiser_armor_scheme = 1
		improved_cruiser_armor_scheme = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_heavy = 1
		basic_battery = 1
		basic_depth_charges = 1
		improved_depth_charges = 1
		improved_light_battery = 1
		improved_light_battery_2 = 1
		improved_medium_battery = 1
		advanced_medium_battery = 1
		basic_medium_battery_2 = 1
		improved_medium_battery_2 = 1
		improved_heavy_battery = 1
		nrm_early_antiair = 1
		nrm_basic_antiair = 1
		nrm_basic_heavy_antiair = 1
		early_engine = 1
		improved_engine = 1
		sonar = 1
		improved_sonar = 1
		early_fire_control_system = 1
		basic_torpedo = 1
		airplane_launcher = 1
		improved_ship_torpedo_launcher = 1
		advanced_ship_torpedo_launcher = 1
		mtg_transport = 1
		damage_control_1 = 1
		fire_control_methods_1 = 1
		basic_light_shell = 1
		basic_heavy_shell = 1
	}
	set_naval_oob = "AST_1936_naval"
}
if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	add_ideas = AST_great_depression_1

	add_to_tech_sharing_group = commonwealth_research
}

set_politics = {
	ruling_party = democratic
	last_election = "1934.9.15"
	election_frequency = 36
	elections_allowed = yes
}

set_popularities = {
	democratic = 98
	communism = 2
}

create_country_leader = {
	name = "John Curtin"
	desc = "POLITICS_JOHN_CURTIN_DESC"
	picture = "Portrait_Australia_John_Curtin.dds"
	expire = "1965.1.1"
	ideology = socialism
	traits = {
		#
	}
}

create_country_leader = {
	name = "Eric Campbell"
	desc = "POLITICS_ERIC_CAMPBELL_DESC"
	picture = "GFX_AST_eric_campbell"
	expire = "1965.1.1"
	ideology = fascism_ideology
	traits = {
		#
	}
}

create_country_leader = {
	name = "Richard Dixon"
	desc = "POLITICS_RICHARD_DIXON_DESC"
	picture = "GFX_AST_richard_dixon"
	expire = "1965.1.1"
	ideology = stalinism
	traits = {
		#
	}
}

create_country_leader = {
	name = "Earle Page"
	desc = "POLITICS_EARLE_PAGE_DESC"
	picture = "GFX_AST_earle_page"
	expire = "1965.1.1"
	ideology = centrism
	traits = {
		#
	}
}

create_country_leader = {
	name = "Rod Hull"
	desc = ""
	picture = "Portrait_Australia_Rod_Hull.dds"
	expire = "1965.1.1"
	ideology = despotism
	traits = {
		#
	}
}

set_convoys = 100

1939.1.1 = {
	set_politics = {
		ruling_party = democratic
		last_election = "1937.10.23"
		election_frequency = 36
		elections_allowed = yes
	}

	set_popularities = {
		democratic = 99
		communism = 1
	}

	set_convoys = 100
}

create_corps_commander = {
	name = "Leslie Morshead"
	gfx = "GFX_AST_leslie_morshead"
	traits = { }
	skill = 4
    attack_skill = 4
    defense_skill = 2
    planning_skill = 5
    logistics_skill = 2
}



create_corps_commander = {
	name = "Thomas Blamey"
	gfx = "GFX_AST_thomas_blamey"
	traits = { }
	skill = 4
    attack_skill = 4
    defense_skill = 3
    planning_skill = 3
    logistics_skill = 3
}
create_corps_commander = {
	name = "Henry Wynter"
	gfx = "GFX_AST_henry_wynter"
	traits = { }
	skill = 4
    attack_skill = 3
    defense_skill = 4
    planning_skill = 3
    logistics_skill = 3
}
create_corps_commander = {
	name = "Alan Vasey"
	gfx = "GFX_AST_alan_vasey"
	traits = { hill_fighter }
	skill = 3
    attack_skill = 2
    defense_skill = 4
    planning_skill = 3
    logistics_skill = 1
}
create_corps_commander = {
	name = "Horace Robertson"
	gfx = "GFX_AST_horace_robertson"
	traits = { desert_fox }
	skill = 3
    attack_skill = 3
    defense_skill = 1
    planning_skill = 3
    logistics_skill = 3
}
create_corps_commander = {
	name = "John Northcott"
	gfx = "GFX_AST_john_northcott"
	traits = { armor_officer}
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}
create_navy_leader = {
	name = "Harold Farncomb"
	gfx = "GFX_AST_harold_farncomb"
	traits = { aviation_enthusiast naval_lineage }
	skill = 4
	attack_skill = 3
	defense_skill = 3
	maneuvering_skill = 3
	coordination_skill = 4
}

create_navy_leader = {
	name = "Victor Crutchley"
	gfx = "GFX_AST_victor_crutchley"
	traits = { bold }
	skill = 3
	attack_skill = 3
	defense_skill = 2
	maneuvering_skill = 3
	coordination_skill = 2
}
if = {
	limit = { has_dlc = "Man the Guns" } 
	### Ship Variants ###
	# Light Cruisers #
	create_equipment_variant = {
		name = "Sydney Class"
		type = nrm_ship_hull_cruiser_3
		name_group = AST_CL_HISTORICAL
		parent_version = 0
		role_icon_index = 2
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_cruiser_3
			fixed_ship_engine_slot = nrm_cruiser_engine_S2_070
			fixed_ship_armor_layout_slot = nrm_armour_layout_2
			fixed_ship_armor_slot = nrm_cruiser_armour_03_2
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_cruiser_2
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_4
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_cruiser_battery_6_3_x08
			fixed_ship_tertiary_slot = nrm_cruiser_tertiary_HA_4_1_x04
			custom_slot_1 = empty
			custom_slot_2 = nrm_support_cruiser_TRP_21_2_x08
			custom_slot_3 = nrm_support_cruiser_FP_1
			custom_slot_4 = nrm_support_cruiser_AA_2
			custom_slot_5 = nrm_support_cruiser_AA_2
			custom_slot_6 = nrm_support_cruiser_SNR_2
		}
	}
	create_equipment_variant = {
		name = "Town Class"
		type = nrm_ship_hull_cruiser_1
		name_group = AST_CL_HISTORICAL
		parent_version = 0
		role_icon_index = 8
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_cruiser_1
			fixed_ship_engine_slot = nrm_cruiser_engine_S1_025
			fixed_ship_armor_layout_slot = nrm_armour_layout_1
			fixed_ship_armor_slot = nrm_cruiser_armour_02h_2
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_1
			fixed_ship_range_slot = nrm_range_cruiser_2
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_3
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_cruiser_battery_6_1_x09
			fixed_ship_tertiary_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
			custom_slot_3 = empty
			custom_slot_4 = nrm_support_cruiser_AA_1
			custom_slot_5 = empty
			custom_slot_6 = nrm_support_cruiser_SNR_1
		}
		obsolete = yes
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "Canberra Class"
		type = nrm_ship_hull_cruiser_2
		name_group = AST_CA_HISTORICAL
		parent_version = 0
		role_icon_index = 1
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_cruiser_2
			fixed_ship_engine_slot = nrm_cruiser_engine_S2_080
			fixed_ship_armor_layout_slot = nrm_armour_layout_2
			fixed_ship_armor_slot = nrm_cruiser_armour_03h_1
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_cruiser_4
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_3
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_cruiser_battery_8_2_x08
			fixed_ship_tertiary_slot = nrm_cruiser_tertiary_HA_4_1_x04
			custom_slot_1 = empty
			custom_slot_2 = nrm_support_cruiser_TRP_21_2_x08
			custom_slot_3 = nrm_support_cruiser_FP_1
			custom_slot_4 = nrm_support_cruiser_HAA_1
			custom_slot_5 = nrm_support_cruiser_AA_2
			custom_slot_6 = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "V/W Class"
		type = nrm_ship_hull_destroyer_1
		name_group = AST_DD_HISTORICAL
		parent_version = 0
		role_icon_index = 2
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_destroyer_1
			fixed_ship_engine_slot = nrm_destroyer_engine_S1_040
			fixed_ship_sonar_slot = nrm_sonar_2
			fixed_ship_battery_slot = nrm_destroyer_battery_4_1_x4
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_1
			fixed_ship_range_slot = nrm_range_destroyer_1
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_2
			fixed_ship_fire_control_system_aa_slot = empty
			custom_slot_1 = nrm_support_destroyer_MS_1
			custom_slot_2 = nrm_support_destroyer_ASW_2
			custom_slot_3 = nrm_support_destroyer_TRP_21_C_2_x3
			custom_slot_4 = nrm_support_destroyer_TRP_21_C_2_x3
			custom_slot_5 = nrm_support_destroyer_HAA_1
			custom_slot_6 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Scott Class"
		type = nrm_ship_hull_destroyer_1
		name_group = AST_DD_HISTORICAL
		parent_version = 0
		role_icon_index = 2
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_destroyer_1
			fixed_ship_engine_slot = nrm_destroyer_engine_S1_045
			fixed_ship_sonar_slot = nrm_sonar_2
			fixed_ship_battery_slot = nrm_destroyer_battery_5_1_x5
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_1
			fixed_ship_range_slot = nrm_range_destroyer_2
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_2
			fixed_ship_fire_control_system_aa_slot = empty
			custom_slot_1 = nrm_support_destroyer_ASW_1
			custom_slot_2 = nrm_support_destroyer_ASW_2
			custom_slot_3 = nrm_support_destroyer_TRP_21_C_2_x3
			custom_slot_4 = nrm_support_destroyer_TRP_21_C_2_x3
			custom_slot_5 = nrm_support_destroyer_HAA_1
			custom_slot_6 = empty
		}
		obsolete = yes
	}
}